XaelGaming Networks

New Player Guide

Everything a new ATMons player should know in the first session.

This page is built around the current ATMons pack and server config: what to do first, what commands are actually worth trying, and how the quest rewards are structured.

Server Quickstart
ATMons
ATM 10 Base • Cobblemon • Modded Survival
Join Address
Quest Style Optional guidance
Map Key M
First Session Priorities Recommended
  • Open questsUse them as a guide, not a gate
  • Claim landMap key `M` then claim chunks
  • Create a team`/ftbteams party create <name>`
  • Read rules`/rules`
  • Ask for helpDiscord or `/helpop`

First Steps

What to do when you first join ATMons.

ATMons is a kitchensink-style pack with Cobblemon layered into it. The quests are there to help you, but they do not hard-gate progression. The easiest start is to get safe, claim space, and use the quest book as a roadmap instead of trying to understand the whole pack at once.

1. Open the quest book

Start with the welcome and main questline pages. They are there to explain systems and point you toward the early progression path.

2. Claim your area

Open the map with M, click the claimed chunks button, then drag to claim the area you want to protect.

3. Make a team

If you are playing with friends, create a team with /ftbteams party create <name> so you can share land and progress.

4. Don’t wait on quests

If you know the pack well enough to push your own route, do it. The quests are help, not a lock on the rest of the server.

Useful Commands

Commands worth trying on this server first.

These are the commands that are either explicitly enabled in the current NeoEssentials config or directly referenced by the ATMons quest content. Permission-based extras may exist, but this list stays conservative so new players do not get told to use commands that are currently disabled here.

Info

/rules

Read the server rules first. It is the fastest way to avoid a bad first impression or an avoidable warning.

Help

/helpop

Use this if you are stuck, something looks broken, or you need staff attention without leaving the game.

Social

/msg and /reply

Direct messaging is enabled, so you can talk privately with friends or staff when needed.

Status

/list, /playtime, /ping

Use these to check who is online, how much time you have on the server, and whether lag is you or the server.

Utility

/recipe

Useful when you know the item you want but not the chain to get there. Combined with JEI, it cuts down on early confusion fast.

Social

/afk and /me

Small quality-of-life commands, but they help a lot on a community server when you are stepping away or running an event.

Teams

/ftbteams party create <name>

Create your team first if you are playing with friends. That is the cleanest way to share claims, progress, and chunk control.

Teams

/ftbteams party invite <player>

Invite friends into the same team so they can build in your claimed area without fighting permissions every session.

Supply Credits

/trigger xael_open_common

Spend 10 Supply Credits to open a Common Supply Bundle once you have earned enough playtime credits.

Supply Credits

/trigger xael_open_rare

Spend 30 Supply Credits to roll a Rare Supply Bundle with stronger starter and midgame rewards.

Supply Credits

/trigger xael_open_epic

Spend 75 Supply Credits to open the Epic tier once you want bigger progression swings.

Supply Credits

/trigger xael_open_legendary

Spend 100 Supply Credits for the Legendary tier when you want stronger late-midgame utility.

Supply Credits

/trigger xael_open_mythic

Spend 150 Supply Credits to open the Mythic tier, the highest gameplay-earned supply bundle.

Commands the quest text mentions

The upstream ATM quest text references commands like /sethome, /home, /spawn, and /rtp. In the current server config snapshot those commands are disabled, so do not rely on them until staff says otherwise.

Chunk claiming reminder

Chunk claiming itself is not a slash command. Open your map with M, then claim or force-load from the map interface. That is one of the most important first-day protections on the server.

Claim limits in the current snapshot

The captured ATMons config allows up to 500 claimed chunks and 25 force-loaded chunks per team. If you are planning a bigger base, build with that limit in mind early instead of scattering claims everywhere.

Supply Credits and points

The main player-facing point system currently documented is Supply Credits. You earn 1 Supply Credit every 5 minutes online, and staff may also grant credits for events or community rewards. The live open commands are: /trigger xael_open_common, /trigger xael_open_rare, /trigger xael_open_epic, /trigger xael_open_legendary, and /trigger xael_open_mythic. There is still no verified public /points balance command in the current server snapshot, so do not promise one in chat guides until staff exposes it.

Loot Tables

How ATMons quest rewards and Supply Bundles are structured.

The current ATMons setup uses both general FTB quest reward pools and Xael Supply Bundles. Supply Bundles are gameplay-earned only. They are not official Minecraft, Mojang, Microsoft, Pokemon, Nintendo, Game Freak, or Creatures content. They have no real-money value, cannot be cashed out, and are not sold for money.

Supply Credit Rate 1 credit every 5 minutes online
Open Commands Common, Rare, Epic, Legendary, Mythic triggers
Balance Direction Utility rewards, not pay-to-win progression

Quest reward tables

The pack includes standard quest reward rarities: Common, Uncommon, Rare, Epic, and Legendary. Treat these as the broad reward buckets that can smooth progression or spike your luck.

Mod-specific reward tables

Several questlines also point into dedicated reward pools like AE2 Basic/Advanced, Powah Starter through Nitro, Mekanism Rewards, Ars Nouveau Rewards, and Mystical Agriculture Tier 1-5 Seed Bags.

What that means for new players

Use the early quests for direction and a small boost, but do not build your whole route around gambling on one reward pool. ATMons still rewards building stable infrastructure, good storage, and a real base plan more than fishing for one lucky drop.

Good early quest mindset

Focus on storage, charging, movement, and survival quality-of-life first. The tips-and-tricks quests call out early wins like portable crafting, simple magnets, charging gadgets, compasses for finding biomes or structures, and drawer-style storage.

Xael Supply Bundles

Gameplay-earned bundle commands and loot tables.

Use the trigger commands below after you have enough Supply Credits. This version is laid out for players: what each bundle costs, what it is best for, and what kind of items you are most likely to see.

Common Supply Bundle

Cost: 10 Supply Credits
Open: /trigger xael_open_common
Rolls: 3 reward rolls

Best for your first hours. This tier is mostly about food, light, basic ingots, starter Cobblemon supplies, and small XP bumps.

Most common hits
  • Bread x8-16: 16.13% per roll, 41.00% per bundle
  • Torches x16-32: 12.90% per roll, 33.93% per bundle
  • Poke Balls x3-6: 12.90% per roll, 33.93% per bundle
Solid utility drops
  • Iron Ingots x3-8: 11.29% per roll, 30.19% per bundle
  • Copper Ingots x8-20: 11.29% per roll, 30.19% per bundle
  • Redstone Dust x8-18: 9.68% per roll, 26.31% per bundle
  • Lapis Lazuli x6-16: 8.06% per roll, 22.29% per bundle
  • Potions x2-4: 8.06% per roll, 22.29% per bundle
  • Oran Berries x3-8: 6.45% per roll, 18.13% per bundle
Low-chance bonus

XP Bottles x2-5: 3.23% per roll, 9.37% per bundle.

Rare Supply Bundle

Cost: 30 Supply Credits
Open: /trigger xael_open_rare
Rolls: 3 reward rolls

Best for early-midgame players who want more metals, movement items, stronger Pokeballs, and better healing support.

Most common hits
  • Iron Ingots x10-20: 15.38% per roll, 39.42% per bundle
  • Gold Ingots x6-14: 13.46% per roll, 35.19% per bundle
  • Great Balls x3-6: 13.46% per roll, 35.19% per bundle
Good midgame value
  • Ender Pearls x2-6: 11.54% per roll, 30.77% per bundle
  • Amethyst Shards x8-20: 11.54% per roll, 30.77% per bundle
  • XP Bottles x6-14: 9.62% per roll, 26.16% per bundle
  • Super Potions x2-4: 9.62% per roll, 26.16% per bundle
  • Poke Balls x6-10: 7.69% per roll, 21.35% per bundle
Low-chance bonuses
  • Diamonds x1-2: 3.85% per roll, 11.10% per bundle
  • Name Tag x1: 1.92% per roll, 5.66% per bundle
  • Revive x1: 1.92% per roll, 5.66% per bundle

Epic Supply Bundle

Cost: 75 Supply Credits
Open: /trigger xael_open_epic
Rolls: 2 reward rolls

Best for players pushing deeper progression. This is where the bundle pool starts leaning into real base upgrades and stronger Cobblemon utility.

Core value
  • Diamonds x2-4: 17.07% per roll, 31.23% per bundle
  • Emeralds x8-18: 17.07% per roll, 31.23% per bundle
  • XP Bottles x16-32: 14.63% per roll, 27.13% per bundle
Combat and travel
  • Ender Pearls x8-16: 12.20% per roll, 22.90% per bundle
  • Golden Apples x1-2: 9.76% per roll, 18.56% per bundle
  • Ultra Balls x2-4: 12.20% per roll, 22.90% per bundle
  • Revives x1-2: 7.32% per roll, 14.10% per bundle
  • Super Potions x4-8: 7.32% per roll, 14.10% per bundle
Chase drop

Shulker Shell x1: 2.44% per roll, 4.82% per bundle.

Legendary Supply Bundle

Cost: 100 Supply Credits
Open: /trigger xael_open_legendary
Rolls: 2 reward rolls

Best for players building serious infrastructure or preparing for stronger exploration and late-midgame resource pressure.

High-value staples
  • Diamonds x4-7: 15.38% per roll, 28.40% per bundle
  • Emeralds x16-28: 15.38% per roll, 28.40% per bundle
  • XP Bottles x24-48: 13.46% per roll, 25.11% per bundle
Utility and recovery
  • Golden Apples x2-3: 9.62% per roll, 18.29% per bundle
  • Ultra Balls x4-8: 13.46% per roll, 25.11% per bundle
  • Revives x2-3: 7.69% per roll, 14.79% per bundle
  • Super Potions x6-10: 7.69% per roll, 14.79% per bundle
Rare pulls
  • Shulker Shells x1-2: 7.69% per roll, 14.79% per bundle
  • Netherite Scrap x1: 5.77% per roll, 11.21% per bundle
  • Echo Shards x1-2: 3.85% per roll, 7.54% per bundle

Mythic Supply Bundle

Cost: 150 Supply Credits
Open: /trigger xael_open_mythic
Rolls: 2 reward rolls

Best for established players. Mythic is the top gameplay-earned tier and is aimed at strong utility, recovery, and premium materials, not instant endgame skips.

Best expected value
  • Diamonds x7-12: 16.00% per roll, 29.44% per bundle
  • Emeralds x24-40: 16.00% per roll, 29.44% per bundle
  • XP Bottles x40-64: 14.00% per roll, 26.04% per bundle
Strong utility
  • Shulker Shells x2-3: 10.00% per roll, 19.00% per bundle
  • Netherite Scrap x1-2: 8.00% per roll, 15.36% per bundle
  • Ultra Balls x8-12: 14.00% per roll, 26.04% per bundle
  • Revives x3-5: 8.00% per roll, 15.36% per bundle
  • Super Potions x10-16: 8.00% per roll, 15.36% per bundle
Ultra-rare pulls
  • Totem of Undying x1: 4.00% per roll, 7.84% per bundle
  • Heart of the Sea x1: 2.00% per roll, 3.96% per bundle

Quick bundle advice

Don’t hoard forever, but don’t burn credits blindly either. Use lower tiers to stabilize your first base, then move up once your storage, power, and travel are under control.

Good progression path
  • Common: first-night and early survival smoothing
  • Rare: early-midgame materials and Cobblemon support
  • Epic: stronger progression spikes and storage-friendly value
  • Legendary: infrastructure and exploration support
  • Mythic: premium utility once your base is already stable

Bundle balance notes

Cobblemon rewards are intentionally limited to basic balls, healing items, and berries. There are no rare Pokemon, no Master Balls, no IV or EV shortcuts, no high-end held items, no full endgame kits, and no paid-only progression inside the Xael Supply Bundle pool.

Need More Help?

The fastest answers are still in chat and Discord.

If you are new to ATM-style packs, ask questions early. It is better to get pointed at the right questline, item, or progression path than to lose hours fighting the wrong system.